Augments

In Invisible, Inc., Augments are skills that can be added onto agents, enhancing their abilities. All agents start with one augment unique to themselves and one empty augment slot (excluding Sharp, whose starting augment grants him six empty slots). Augments are split into two types; conditional and passive. Conditional augments activate when a certain criteria is met, while passive augments are always applied. All agent starting augments are passive.

* Contingency Plan DLC only * Contingency Plan DLC only