Shalem

Raymond Malik - or as he's better known, Shalem 11 - is a playable Agent.

Starting Equipment
Shalem's custom augment, Enhanced Optics, increases his armour piercing with ranged attacks by 1. He begins with Strength 2 and two unique weapons: a Salvaged Disrupter and his personal rifle, Desert Wind. The Salvaged Disrupter is a downgrade from a standard disrupter, with cooldown 5 rather than 3. Desert Wind is similar to a Cooker, being a lethal weapon with armour piercing 1, but carries 2 rounds.

Strategy
Shalem and his rifle can easily handle most armoured threats, and a single Piercing Scanner augment will allow him to reach the crucial armour-piercing-3 threshold for late-game enemies like the OMNI Soldier. It's recommended to not rely too heavily on killing targets, since the alarm tracker increase can cause more problems. Anatomy Analysis can also be a great augment on Shalem, letting him be more indiscriminate with threats. Having some means to gain funds can also help with Shalem's constant need for more ammo.

Starting Equipment
Archive Shalem does not have a custom augment. He begins with Strength 2, a standard Neural Disrupter, a Hand Cannon, and a Ventricular Lance.

Strategy
Archive Shalem is a very standard agent, with no augments, and nothing that cannot be acquired during the game. Though he begins relatively well-equipped, his weakness is his lack of speciality.