Raymond Malik - or as he's better known, Shalem 11 - is a playable Agent.
Shalem 11[]
Starting Equipment[]
Shalem's custom augment, Enhanced Optics, increases his armour piercing with ranged attacks by 1. He begins with Strength 2 and two unique weapons: a Salvaged Disrupter and his personal rifle, Desert Wind. The Salvaged Disrupter is a downgrade from a standard disrupter, with cooldown 5 rather than 3. Desert Wind is similar to a Cooker, being a lethal weapon with armour piercing 1, but carries 2 rounds.
Strategy[]
Shalem and his rifle can easily handle most armoured threats, and a single Piercing Scanner augment will allow him to reach the crucial armour-piercing-3 threshold for late-game enemies like the OMNI Soldier. It's recommended to not rely too heavily on killing targets, since the alarm tracker increase can cause more problems. Anatomy Analysis can also be a great augment on Shalem, letting him be more indiscriminate with threats. Having some means to gain funds can also help with Shalem's constant need for more ammo.
Archive Shalem 11[]
Starting Equipment[]
Archive Shalem does not have a custom augment. He begins with Strength 2, a standard Neural Disrupter, a Hand Cannon, and a Ventricular Lance.
Strategy[]
Archive Shalem is a very standard agent, with no augments, and nothing that cannot be acquired during the game. Though he begins relatively well-equipped, his weakness is his lack of speciality.
Invisible Inc's Agents | ||||||
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Decker | Internationale | Shalem | Banks | Dr. Xu | Rush | Derek |
Nika | Sharp | Prism | Central | Monst3r | Draco | Olivia |